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- STARGLIDER 2
-
- Taken from an ST SEWER SOFTWARE docs disk. Edited by Parasite.
-
- Control Devices
- The Icarus can be controlled by either the mouse or a joystick, and
- additional keys are used for features such as weapons selection, and utility
- functions. The mouse should be connected to the first port and the
- joystick to the second port.
- Mouse Control
- The mouse controls the Icarus in the most direct and responsive way -
- moving the mouse left and right makes the Icarus roll - you can roll the
- craft all the way round by 360 degrees, or simply fly upside down
- (but remember to take your InvertoGrav headache tablets first). Move the
- mouse forwards to make the nose of the Icarus dip and fly downwards, and pull
- back on the mouse to raise the nose, and make the Icarus pull up. To fire
- the currently selected weapon, press the left mouse button. The right
- button is the Icarus' speed control - when pressed down, pushing the mouse
- forwards makes the craft accelerate, and pulling back makes it decelerate.
-
- Joystick Control
- Operation of the joystick follows the same principles as the mouse, except
- that since it is centrally sprung, fine control of the craft is not as
- effortless as with a mouse. Pushing the joystick left and right causes the
- Icarus to roll, and pushing forwards and backwards causes it to accelerate
- and decelerate. To fire the currently selected weapon, press the fire button
- As there is no second joystick button, speed control is slightly different
- when using a joystick. STARGLIDER 2 uses a joystick control known as One Hand
- Mode, and this basically makes the one fire double as both mouse buttons. To
- accelerate and decelerate, simply hold down the fire button and push the
- joystick button forwards and backwards. Alternatively, One Hand Mode can be
- switched off from the Options Menu, and weapons can be fired by pressing the
- Space Bar on thekeyboard - this will stop unwanted firing of weapons when
- altering the Icarus' speed.
-
- Keys
- STARGLIDER 2 utilises a number of keys, some of which need to be used
- frequently, and others only once during a game, or possibly not at all.
- They are as follows: -
-
- Game control keys
- Select weapon SHIFT
- Fire weapon SPACE or mouse/joystick button
- Stardrive ON/OFF D
- Identify object under cross-hair I
- Audio analysis of nearest object A
- Status Report R
- Tractor beam ON/OFF T
- Rotate the tractor beamed object left/right < and >
- Move tractor beamed object towards craft M
- Collect tractor beamed object C
- Toggle Fixed/Floating cross-hair sights F
- Toggle patchwork landscape ON/OFF P
- Toggle the projected shadows ON/OFF S Abort game ESC
-
- Pause game BACKSPACE
- Keys operative when game is paused : Inventory mode I
-
- Give object (to cooperative depots) G Exit Inventory mode E
-
- Jettison object J
- Continue game <Any other key>
- View keys
-
- These keys allow you to select the position from which the Icarus is
- displayed and viewed. The craft can either be seen from inside the
- cockpit, or as an outside view - it is best to experiment with the various
- options. Keys prefixed with the letter n denote the numeric keypad:
-
- Cockpit view 1
- Cockpit view - Icarus locked to Z- axis 2
- Cockpit view - Icarus locked to X- axis 3
- Cockpit view - Icarus locked to Z and X axes 4
- Outside view 5
- Outside view - Icarus locked to Z axis 6
- Outside view - Icarus locked to X axis 7
- Outside view - Icarus locked to Z and X axes 8
- Toggle the Cockpit/Outside view of the Icarus. ENTER
- The numeric keys select different positions for both the inside and
- outside view. For outside views, most of the options are disabled whilst
- inside a tunnel network.
- Left rear view n1
- Rear view n2
- Right rear view n3
- Left view n4
- Down view n5
- Right view n6
- Left front view n7
- Front view n8
- Right front view n9
- By using the following keys, you can define a completely custom viewing
- position.
-
- Rotate view left - Cursor Left
- Rotate view right - Cursor Right
- Rotate view up - Cursor Up
- Rotate view down - Cursor Down
- Move viewpoint further from Icarus - Move viewpoint closer to Icarus + or 0
- Utility Functions
- The following function keys perform utility tasks.
- Sound effects ON/OFF F1
- Save game position to disk F10
- To save a game position, you will need a blank disk. STARGLIDER 2 uses its
- own custom format, so do not read or write to this disk using the normal
- filing system.
-
- Options Menu
- Press the Space Bar while the title screen is being displayed to reach
- the Options Menu. This allows you to define or select a number of user
- options, as follows:-
- 0 Select joystick ON/OFF
- 1 Select one-hand-mode ON/OFF
- 2 Select Fixed cross-hair sight ON/OFF
- 3 Cross-hair autocentre X,Y,XY,OFF
- 4 Change mouse scaling
- 5 Load a saved game
- 6 Load the hi-score table
- 7 Display the hi-score table
- 8 Painting with Rolf
- 9 Restart an interrupted game
- All of the above are self explanatory except option 8. As a bonus, you are
- able to examine all the shapes in STARGLIDER 2, rotating them, changing their
- size, and painting with them, with fine control over the cycle sequence of
- animated shapes. Use the mouse to move the shape around the screen. To make
- the shape larger and smaller, hold down the right button and move the mouse
- backwards and forwards. The various feature keys are as follows:-
-
- Rotate shape forwards and backwards in X-axis - X and S
- Rotate shape forwards and backwards in Y-axis - Y and T
- Rotate shape forwards and backwards in Z-axis - Z and A
- Stop shape rotating P
- Reset shape to start position R
- Cycle through the shapes < and >
- Start animation, cycling forwards - Cursor Up
- Start animation,cycling backwards - Cursor Down
- Single step animation one frame forwards - Cursor Right
- Single step animation one frame backwards - Cursor Left
- End animation sequence E
- Draw with a shape/clear screen toggle D Alter scale of objects n0 to n8
- Return to Options Menu - ESC